
“As an industry, we have been undersold this event”- Hideo Kojima
To be honest, I almost didn’t make it this year. There were projects that need finishing at a job that gave me real money. My 3-day badge would have made triple the purchase price on eBay. My wife wasn’t going with me, because there was no way I was going to make her stand in line like that while she was 6 months pregnant. Still, had been a long, hard, and almost getaway free summer, and my friends had a hotel room for me to crash in, so off I went.
PAX is the biggest convention Seattle has ever seen, and it is the ultimate test of fandom resolve. Pre-release Triple-A games are everywhere but you could stand in line up to six hours to try them out. Every venue, restaurant, and parking line looks like the crowd bulldozer scene from Soylent Green. After having to park 6 stories in the air, I was done. The only panel I went to was the Extra Credits community event (Which was a blast!), and I only lined up for about 4 demos. It turns out that this is the way to go at a place like PAX. It’s PAX, people! There is always something new to see and do. Even if you’re stuck in a corner people-watching, it’s still a better show than what you can see at home. There’s always a Cosplay group, some free swag, or even invitations to special developer parties just floating around the convention hall. Go with the flow, and you shall find what you seek. You can see more pics of the convention after the jump.




Hot on the heels of Radical Entertainment’s closure, Rockstar Vancouver has now closed its doors and will be moving any and all operations to Toronto. The 35-person studio started life as Barking Dog Studios. They were responsible for such classics as Global Operations and Homeworld: Cataclysm (When are we seeing an HD version of that game? Honestly.) Their last game, Max Payne 3, sold over 3 million copies in its first week, but even that was not enough to keep the studio’s doors open. Vancouver needs to drop the AAA branch plant mentality pretty damn quick. We’re running out of studios to close and game designers to lay off.

Follow Us!